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clrmoney
clrmoney
4/27/2017 3:03:49 PM
User Rank
Platinum
Viacoms AR/VR and Video AI
I think for Viacom things will be more advanced for AR/VR and I not sure about Video AI but it will have something different to offer.

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dcawrey
dcawrey
4/28/2017 2:18:38 PM
User Rank
Platinum
Re: Viacoms AR/VR and Video AI
What would be really cool is if someone were to combine these VR/AR environments with AI. That would be an awesome application. Seemingly real worlds paired with machine learning. 

That's where it's at. 

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freehe
freehe
4/30/2017 7:39:30 PM
User Rank
Platinum
Re: Viacoms AR/VR and Video AI
@dcawrey, excellent idea. I would like to see that as well.

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elizabethv
elizabethv
4/28/2017 11:37:24 PM
User Rank
Platinum
VR
I think the way VR is taking off, it really might end up with more sticking power than we've previously talked about. And this article seems to show it's relevance even in India. The other day my husband was at a Grand Opening for a new apartment building being built here in Denver, in an extremely high-end neighborhood. At the Opening they used VR to allow possible buyers to get a feel for what the apartments, building and surrounding area would look like once the building was complete. I would think an application like this could even be used, and successful in India, in higher-end areas of the country. It's an application that could realistically help turn profit. 

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JohnBarnes
JohnBarnes
4/29/2017 12:20:17 AM
User Rank
Platinum
Re: VR
ElizabethV,

The concert experience is kind of a brilliant start. I could see using VR to allow people to walk through the New Orleans Jazzfest, for example, in a recorded format.  It wouldn't quite be full VR -- but you could at least have "walkable" paths between the stages and tents. (In fact in one way it might be better -- you'd only hear the music from the stage or tent where you wanted to, which would beat the daylights out of the real life experience of trying to hear a quiet acoustic act when you're also within earshot of  a Dixieland band, a big gospel choir, and a rock band.

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elizabethv
elizabethv
4/29/2017 4:48:12 PM
User Rank
Platinum
Re: VR
Actually, I think an aspect like that would be really promising for a lot of similar events. Allowing the events to make money from people who were unable to attend the event at the time. Admittedly, my knowledge of Western Culture is far better than that of others, so I am not sure how it might be applicable to other parts of the world, but I think the idea holds promise all the same. 

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JohnBarnes
JohnBarnes
4/29/2017 5:27:57 PM
User Rank
Platinum
Re: VR
Might be interesting too to see a game from the viewpoint of one player, except I kind of think that would require a degree of concentration and focus that most people don't have. But maybe for training athletes; one of the origins of katas, kihons, or pais (those choreographed little dances you spend so much time doing in karate, taichi, or kung fu classes) is supposed to be that when a fighting monk returned after having been through a noteworthy combat, he'd tell the story of his fight by re-enacting it while everyone copied his moves. Then once the masters had learned that particular fight from the guy who went through it, they'd improve his technique here and there till they had the perfect fight he should have fought, and then add some isolation drills at the end to practice the particular techniques that were prominent in the fight (or perhaps the ones he neglected).  I could imagine that playing a whole game from the viewpoint of a great player, over and over, might teach a lot.

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Adi
Adi
4/30/2017 2:03:59 AM
User Rank
Author
Re: VR
John Barnes -- This idea for training athletes is also interesting. Some top tennis players -- Rafael Nadal, for one -- has sensors on his racket that measure the arc of his swing, the angle at which he connects with the ball, how he hits through it etc. That information is then analyzed to better understand the way he is able to play. Adding VR to this kind of data for a coaching experience could be very powerful

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dcawrey
dcawrey
4/30/2017 11:42:19 AM
User Rank
Platinum
Re: VR
I read an article about a year back discussing NFL quarterbacks using VR as well. 

Apparently a fomer Stanford football player has built a business around getting pro quarterbacks more mental reps. This saves on wear and tear which is a great idea for a VR use case.

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JohnBarnes
JohnBarnes
4/30/2017 4:25:08 PM
User Rank
Platinum
Re: VR
DCawrey,

That would apply to almost any sport (or at least any with any significant wear-and-tear, which is all the ones I can think of).  Run your sprints over and over and count and measure your strides, learn to visualized perfect stride length; memorize another boxer's tells and use them to trigger your counterpunches; see openings in any advance-the-ball (or puck) game like American  football, rugby, lacrosse, hurling, polo, basketball, soccer, or hockey (and those are just the ones I could think of offhand). It's been a chronic problem forever that the brain doesn't learn the sport as fast as the body wears out. VR could indeed fix much of that.

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freehe
freehe
4/30/2017 7:44:14 PM
User Rank
Platinum
Re: VR
@dcawrey, I read similar articles. In that case VR is an excellent option to use for making improvements.

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Adi
Adi
4/30/2017 2:02:54 AM
User Rank
Author
Re: VR
elizabethv --  I think most cultures have indigenous concerts, dance performances or other cultural events, so I'm sure it applies round the world. 

 

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freehe
freehe
4/30/2017 7:43:01 PM
User Rank
Platinum
Re: VR
@JohnBarnes, I am not a fan of VR. I actually enjoy live experiences. It gives you a completely different experience and feeling that no technology can match. I pass on VR.

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batye
batye
5/3/2017 2:11:55 AM
User Rank
Platinum
Re: VR
@freehe I did try VR but with my bad eyesight is not my cup of tea but it just me...

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dlr5288
dlr5288
4/30/2017 3:56:08 PM
User Rank
Platinum
Re: VR
That's so cool! Thanks for sharing. Yeah it's crazy to see how VR is being used and quite successful. Especially being used so successfully over in India!

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freehe
freehe
4/30/2017 7:41:34 PM
User Rank
Platinum
Re: VR
@elizabethv. That is a good use of VR. I must watch too much HGTV and have seen horror stories of consumers using VR to look at homes, apartments etc. without physically going to see it and then become disappointed after purchasing it when it doesn't look like they thought it would. I want to see it in person.

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JohnBarnes
JohnBarnes
4/30/2017 4:32:37 PM
User Rank
Platinum
A bit of a self-plug
In my 1994 sci fi novel Mother of Storms, there's a short background detail that one couple are sort of a "mixed match" in that he's an old fashioned country boy who spent a lot of time hiking and camping in the woods, where he gradually learned the names and somthing about some of the plants, animals, and terrain, whereas she likes to go hiking and camping wearing an augmented reality set that gives her extensive verbal (ie. written or spoken) notes about everything she looks at, so that she not only knows the name of every creature she sees, but whether it's endangered or invasive, what its economic uses are if any, diet, habits, etc.

You could go a lot further with that if you have humaniform robots; while walking on a treadmill in a comfortable high rise apartment in Mumbai, Seoul, Oakland, or Hamburg, a person could hike through Glacier or Kruger, or for that matter walk to the South Pole.

Always assuming, of course, you can solve that pesky bandwidth problem!

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freehe
freehe
4/30/2017 7:38:13 PM
User Rank
Platinum
Data
"Having said that, what I'm seeing is that as long as the consumer is willingly able to share with us, and there are instances of that, we will get considerable amounts of data. And as we move forward, one of the most powerful tools we'll be able to build is our ability to look at the consumer holistically -- at least from the watch side and behavior and habits side."

They want consumers to share data with them for free. This sounds like consumers should get paid for doing this.

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