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batye
batye
11/6/2016 7:22:41 PM
User Rank
Platinum
Re: VR and OTT
@mhhf1ve for Mobile VR I think it gonna be few years before it get to the market... 

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dlr5288
dlr5288
11/30/2016 7:37:00 PM
User Rank
Platinum
Re: VR and OTT
I agree We're just moving into the 5G realm. I think we should focus on that and moving forward with 6G.

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mpouraryan
mpouraryan
12/24/2016 12:49:36 AM
User Rank
Platinum
Re: VR and OTT
VR and AR is part of the broader transformation we're witness to.   We still have ways to go though--the experiment, for instance, by the New York Times to figure out V/R with its' V/R App which I tested last year is an interesting experiment that is yet to bear fruit long-term.

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mpouraryan
mpouraryan
12/24/2016 12:52:12 AM
User Rank
Platinum
Re: VR and OTT
I hope all have a chance to check this out to get a sense of what is being done: http://www.nytimes.com/marketing/nytvr/

As i noted in a previous comment, I have tested it and it is actually pretty cool.

 

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mpouraryan
mpouraryan
12/24/2016 12:53:24 AM
User Rank
Platinum
Re: VR and OTT
Not according to the New York Times! :)   But on a serious note, though, why do you view VR as novelty?   I would suggest AR actually is.

 

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mpouraryan
mpouraryan
12/24/2016 12:54:35 AM
User Rank
Platinum
Re: VR and OTT
Yesterday's hype is tomorrow's reality.  The Tech Players have to continue to keep things interesting.   Isn't that the case @Bayte?   

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elizabethv
elizabethv
12/27/2016 4:40:49 AM
User Rank
Platinum
Re: VR and OTT
@dcawrey - I don't know. I can see a few people spending absurd amounts of time in VR. Especially if it's introduced and brought into gaming. While there are a lot of technological hurdles to get over, if the technology becomes more commonplace and accessible, it doesn't seem that absurd. If VR technology can be put on and used on smartphones, then combined with video games, like Halo, I could see the use being extreme by many. 

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dlr5288
dlr5288
12/30/2016 2:49:03 PM
User Rank
Platinum
Re: VR and OTT
Good point. And yes they still have a long way to go and being able to experiment with what works and what doesn't will only help!

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mpouraryan
mpouraryan
1/1/2017 3:34:11 PM
User Rank
Platinum
Re: VR and OTT
As we look to 2017, I would humbly suggest that we've moved "leaps and bounds".  The road will have its' share of "minefields" for sure--but it will be fun to be witness to it all no doubt.

On a side yet very crucial note, Hope you all enjoy this extended New Years' W-End (and if you can, catch the rose parade in Pasadena...yours truly worked on the Sikh Float).

Onward to 2017...looking forward to building on what we achieved throughout 2016...

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batye
batye
1/1/2017 5:31:34 PM
User Rank
Platinum
Re: VR and OTT
@mpouraryan interesting observation point... as in my gaming word - Nintendo have many new games for new 3ds build on AR... plus Sony with new PS4 have few new AR/3D games comming in 2017... on the other hand Microsoft slowly droping 3D/ kinect from it gaming library and new hardware XBOX One S do not have kinect option build in you need adapter... 

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