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clrmoney
clrmoney
7/17/2017 12:13:46 PM
User Rank
Platinum
VR Innovation
Oh course you need a support team to have virtual reality and make sure everything in together and in order because I know it add value realting to computer and its gets beeter as time goes on.

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Ariella
Ariella
7/17/2017 12:14:57 PM
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Author
VR
VR is defnitely gaining traction. Google is giving it a push both with developer tools and with ouTube specific ones. Looking forward to reading part 2!

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dcawrey
dcawrey
7/17/2017 4:52:44 PM
User Rank
Platinum
Re: VR
One would think the companies getting involved early in the VR movement would be those in entertainment. 

However, telecoms need to pay attention. Before many of these organizations know it, they are going to be handling a ton of this traffic.

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afwriter
afwriter
7/17/2017 11:59:01 PM
User Rank
Platinum
Re: VR
It is interesting watching VR go in a trajectory that I don't think anyone could have imagined it would.

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elizabethv
elizabethv
7/18/2017 8:36:32 AM
User Rank
Platinum
Re: VR
@afwriter - I always assumed cost was going to be a major inhibiter for VR, having to buy the bulky mask. But they were just almost ridiculous cheap to buy on Amazon on Prime Day. I have no idea of their quality, or what main stream people are using them for at this juncture, but it appears to be ahead of where I expected it to be at this point in the game, anyway. 

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Adi
Adi
7/18/2017 8:45:22 AM
User Rank
Author
Re: VR
elizabethv - There are also different levels of VR headsets. The better experiences are via the more expensive ones, while something like a Google Cardboard would be very cheap. But in general I do think that prices and the overall bulkiness of the headset are both going to come down fast.

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afwriter
afwriter
7/18/2017 9:25:48 AM
User Rank
Platinum
Re: VR
@adi In the past I questioned how inexpensive and light they would become in the near future but now I think the market is demanding a speedier progression in those areas.

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Adi
Adi
7/19/2017 9:05:32 AM
User Rank
Author
Re: VR
afwriter - have you had a look at the MSFT HoloLens? There's a lot of interest in using it, even though everyone acknowledges there's a lot of improvements, it really does appear to be an exciting development for the mixed-reality market.

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afwriter
afwriter
7/20/2017 11:03:44 AM
User Rank
Platinum
Re: VR
@Adi it does look pretty cool but at 3-5K it better clean my car and cook me dinner on top of its other capabilities. 

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Adi
Adi
7/20/2017 11:05:43 AM
User Rank
Author
Re: VR
afwriter  - Ha! Fair point.

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mpouraryan
mpouraryan
7/20/2017 4:57:04 PM
User Rank
Platinum
Re: VR
curious to see what the TT Community thinks about this:

GameFace has a prototype VR headset that is compatible with Oculus, SteamVR, and Google Daydream. The EP1 headset also has positional tracking. The equipment can operate as a standalone headset using Android or when tethered to a PC to run SteamVR.  GameFace had an early prototype standalone VR headset in 2014, far in advance of the current wave of standalone headset technology. Developers can reserve pre-consumer models priced at $500 or $700 depending on the model, making it possible to create content for a variety of different platforms. — ENGADGET 
GameFace headsets support multiple platforms


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mpouraryan
mpouraryan
7/20/2017 3:39:06 PM
User Rank
Platinum
Re: VR
HoloLens is quite a remarkable tool--There is a steep learning curve, though--maybe I have not had the patience yet.   Maybe this is one of the savings' graces that Microsoft have especially in light of the recent restructuring has gone thru.

 

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afwriter
afwriter
7/29/2017 11:06:03 PM
User Rank
Platinum
Re: VR
I would imagine. I got a leap motion right when they came out and while it was cool I did not have the patience to learn how to use it so I eventually sold it off. 

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mpouraryan
mpouraryan
7/30/2017 6:01:09 AM
User Rank
Platinum
Re: VR
Change and its' embrace is never easy--a message that I think resonaes with your thoughts...

Onward to August with all its' possiblities. 

 

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mpouraryan
mpouraryan
7/20/2017 3:37:09 PM
User Rank
Platinum
Re: VR
There is no question that it is not a question of if--but when.   This is as we're seeing, for instance, FB with its' $ 200 VR plans.   The question, though, is how soon, right? 

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elizabethv
elizabethv
7/19/2017 9:05:56 AM
User Rank
Platinum
Re: VR
@Adi - I suppose that makes a lot of sense. Though personally, I think if I was going to experience VR, I'd want a good quality headset. What's the point of jumping into the experience if you're just going to be looking at an 8-bit world. (I exaggerate.) Maybe if I'd experienced good quality enough I might feel I could down-grade if needed. But I feel I'd cheapen the experience as a first timer to use a $10 headset.

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afwriter
afwriter
7/20/2017 11:08:00 AM
User Rank
Platinum
Re: VR
@Elizabeth, that is a great point. I wonder if some companies are banking on the fact that people equate quality with price and charging a little extra. I'm sure they exist, but it would be interesting to do side by side comparisons of some of the top models and find the best value in an increasingly competitive market. 

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mpouraryan
mpouraryan
7/20/2017 3:41:37 PM
User Rank
Platinum
Re: VR
The general challenge, as I see it, is one whereby this is a "niche" product right now--whether it gains mass adoption is what we will ultimately call for.  

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faryl
faryl
7/30/2017 12:48:04 PM
User Rank
Platinum
Re: VR
@afwriter I have a feeling this may be one of those things where a particular market or two will drive pushing the technology forward & prices down, allowing other markets/uses to benefit once it does.

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afwriter
afwriter
7/30/2017 1:29:17 PM
User Rank
Platinum
Re: VR
@faryl that is an excellent point and I guess a good example of free market economy. I would not be surprised if business use made it more affordable for personal use a la the iPad.

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dcawrey
dcawrey
7/31/2017 2:32:24 PM
User Rank
Platinum
Re: VR
Let's hope consumer VR comes sooner rather than later. 

I'm beginning to wonder if VR might take long to advance. Video games, for example, took forever to develop. 

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faryl
faryl
8/21/2017 7:05:38 PM
User Rank
Platinum
Re: VR
@afwriter I think that's why gaming & porn seem to drive so many technology innovations - they seem to be industries that have the money to spend with an already large audience/customer base :)

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faryl
faryl
7/30/2017 12:50:04 PM
User Rank
Platinum
Re: VR
@adi Using phones inserted into holders seems to have driven the cost down. I haven't tried either yet though to get a sense/comparison for quality.

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JohnBarnes
JohnBarnes
7/17/2017 4:55:50 PM
User Rank
Platinum
The flat team makes most sense in the period of intense innovation
If nobody understands it (or understands it entirely -- see "The Blind Men and the Elephant" for an example of a flat team tackling a novel problem and trying to find an approach to it), then the best way is "everyone observes, everyone learns, everyone teaches." That was what things were like in the early days of movies and TV. I had a consulting gig at a company once where one of the main strategy people had started out as a model for the clothing the company sold (she was modeling to get through her MBA, they were doing a shoot late in the evening to accomodate her schedule, and some despairing analyst cried out into the darkness, "Does anyone know anything about revenue optimization?")  

Pyramidal organizations have a hard time having that happen. Indeed, I'd argue that pyramids exist in part to prevent that sort of thing from happening, because in an established industry, most change is more risk than opportunity.So you use a flat organization to get ahead, and then a pyramid when you're trying to sit on your lead.

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JohnBarnes
JohnBarnes
7/17/2017 5:01:41 PM
User Rank
Platinum
DCawrey,
Plus there's no real guarantee that entertainment is going to be the main use of VR in the long run. Telepresence in drones or robots, just for example, might turn out to be much more significant; maybe people will want to go home and just relax in front of a plain old screen (or tank, if 3D becomes the rule) watching a scripted story, after a day operating a bus, a warehouse robot, or a robot deep-sea explorer via VR.

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Adi
Adi
7/18/2017 8:47:10 AM
User Rank
Author
Re: DCawrey,
JohnBarnes  - Very true. In fact I think there's a lot of scope and even activity in the manufacturing sector, using VR for training and guidance. I think productive VR might end up moving faster than any other sector (other than gaming, where I think VR will probably take off fastest.)

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Ariella
Ariella
7/18/2017 8:57:50 AM
User Rank
Author
Re: DCawrey,
@Adi Yesterday I spoke with  Rachel Maguire,, Research Director at Institute for the Future (IFTF) about the study it produced with Dell, The Next Era of Human-Machine Partnerships'  Among the features of the future envisioned is job training for all sorts of fields being accomplished on-site when needed with the help of AR and VR. 

 

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Ariella
Ariella
7/18/2017 8:57:51 AM
User Rank
Author
Re: DCawrey,
@Adi Yesterday I spoke with  Rachel Maguire,, Research Director at Institute for the Future (IFTF) about the study it produced with Dell, The Next Era of Human-Machine Partnerships'  Among the features of the future envisioned is job training for all sorts of fields being accomplished on-site when needed with the help of AR and VR. 

 

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Adi
Adi
7/19/2017 9:03:15 AM
User Rank
Author
Re: DCawrey,
Ariella  - Interesting. We're seeing a shift towards VR and AR from various enterprises for training and guidance, and even design. Companies such as Boeing, Lockheed-Martin, Jaguar-Land Rover and others.

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Ariella
Ariella
7/19/2017 9:06:22 AM
User Rank
Author
Re: DCawrey,
@Adi yes, it's not just about fun and games but an integral part of planning, desigining, and training already.

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mpouraryan
mpouraryan
7/20/2017 3:39:59 PM
User Rank
Platinum
Re: DCawrey,
That's where the long-term development is--but the question is the virtual setting and how Mobile techonlogy will factor it?

 

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elizabethv
elizabethv
7/19/2017 9:07:57 AM
User Rank
Platinum
Re: DCawrey,
@Adi - Training is really where I see the biggest use for VR. I think it'll be amazing for kinestetic learners to be offered a much more hands-on experience during training. And especially with manufacturing type jobs, people in those fields are probably largely kinestetic learners anyway. With a product like Lockheed-Martin and Land Rover, there isn't really a lot of room for rookie mistakes.

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afwriter
afwriter
7/20/2017 11:10:28 AM
User Rank
Platinum
Re: DCawrey,
I wonder if we can/will see statistics on how VR/AR is changing the training process and doing things like reducing work place injuries.

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freehe
freehe
7/22/2017 9:55:17 PM
User Rank
Platinum
Re: DCawrey,
@elizabethv, That is a good point. VR/AR will be great tools for kinestethic learners and could also help what others with learning disabilities.

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freehe
freehe
7/22/2017 9:52:24 PM
User Rank
Platinum
Re: DCawrey,
@Adi, I agree. VR will probably get better traction in another industry. VR is overrated. I don't think it will be as profitable and popular as anticipated.

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freehe
freehe
7/22/2017 9:45:57 PM
User Rank
Platinum
VR Traction
VR is not moving as fast as the industry thought it would. It is mostly used by gamers. I don't see it replacing anything that consumers currently use. For example. I would not use VR to watch a movie or TV show. I like watching a movie on a TV or laptop.

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dcawrey
dcawrey
7/24/2017 12:40:37 PM
User Rank
Platinum
Re: VR Traction
@freehe I agree. It reminds me of the console explosion in the early 2000s. This was a time when Microsoft was bringing PC gaming to the masses with the Xbox. Another consumer breakthrough is going to be needed to get VR in every home. 

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afwriter
afwriter
7/27/2017 11:17:27 AM
User Rank
Platinum
Re: VR Traction
To get VR in every home we are going to need to see a massive price reduction on higher tier models along with a reason to have them in the home. I think if the general public knew VR could be used for more than just gaming there would be more interest in it. 

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freehe
freehe
7/22/2017 9:56:26 PM
User Rank
Platinum
Teaching Tool
I would be curious to see how VR can be used to teach students especially those with learning disabilties. Has any research been done or pilots created to test this out?

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afwriter
afwriter
7/27/2017 11:19:11 AM
User Rank
Platinum
Re: Teaching Tool
This is a great idea for a use case. I would be interested to see any benefits or disadvantages of VR for students with disabilities. 

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