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freehe
freehe
7/22/2017 9:56:26 PM
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Platinum
Teaching Tool
I would be curious to see how VR can be used to teach students especially those with learning disabilties. Has any research been done or pilots created to test this out?

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freehe
freehe
7/22/2017 9:55:17 PM
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Platinum
Re: DCawrey,
@elizabethv, That is a good point. VR/AR will be great tools for kinestethic learners and could also help what others with learning disabilities.

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freehe
freehe
7/22/2017 9:52:24 PM
User Rank
Platinum
Re: DCawrey,
@Adi, I agree. VR will probably get better traction in another industry. VR is overrated. I don't think it will be as profitable and popular as anticipated.

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freehe
freehe
7/22/2017 9:45:57 PM
User Rank
Platinum
VR Traction
VR is not moving as fast as the industry thought it would. It is mostly used by gamers. I don't see it replacing anything that consumers currently use. For example. I would not use VR to watch a movie or TV show. I like watching a movie on a TV or laptop.

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mpouraryan
mpouraryan
7/20/2017 4:57:04 PM
User Rank
Platinum
Re: VR
curious to see what the TT Community thinks about this:

GameFace has a prototype VR headset that is compatible with Oculus, SteamVR, and Google Daydream. The EP1 headset also has positional tracking. The equipment can operate as a standalone headset using Android or when tethered to a PC to run SteamVR.  GameFace had an early prototype standalone VR headset in 2014, far in advance of the current wave of standalone headset technology. Developers can reserve pre-consumer models priced at $500 or $700 depending on the model, making it possible to create content for a variety of different platforms. — ENGADGET 
GameFace headsets support multiple platforms


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mpouraryan
mpouraryan
7/20/2017 3:41:37 PM
User Rank
Platinum
Re: VR
The general challenge, as I see it, is one whereby this is a "niche" product right now--whether it gains mass adoption is what we will ultimately call for.  

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mpouraryan
mpouraryan
7/20/2017 3:39:59 PM
User Rank
Platinum
Re: DCawrey,
That's where the long-term development is--but the question is the virtual setting and how Mobile techonlogy will factor it?

 

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mpouraryan
mpouraryan
7/20/2017 3:39:06 PM
User Rank
Platinum
Re: VR
HoloLens is quite a remarkable tool--There is a steep learning curve, though--maybe I have not had the patience yet.   Maybe this is one of the savings' graces that Microsoft have especially in light of the recent restructuring has gone thru.

 

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mpouraryan
mpouraryan
7/20/2017 3:37:09 PM
User Rank
Platinum
Re: VR
There is no question that it is not a question of if--but when.   This is as we're seeing, for instance, FB with its' $ 200 VR plans.   The question, though, is how soon, right? 

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afwriter
afwriter
7/20/2017 11:10:28 AM
User Rank
Platinum
Re: DCawrey,
I wonder if we can/will see statistics on how VR/AR is changing the training process and doing things like reducing work place injuries.

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