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Adi
Adi
1/16/2017 8:15:41 AM
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Author
Re: VR/AR Sports
afwriter - yes, and it is fantastic. Depending on where the place the camera, it really feels like you are on the side of the field, right up where the action is. Unfortunately video quality suffers -- there is a lot of work needed to resolve resolution challenges for VR. The way it works, the visual quality is as if you zoomed into one corner of your screen without adding more pixels. 

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Adi
Adi
1/16/2017 8:11:45 AM
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Author
Re: Magic window
afwriter - the magic window is similar to what you get on many hotel websites. It's like a regular photograph, but you can use the mouse to move your view around the room -- look left and right. The magic window is the same, but with video. It's not really immersive as such, more like a a navigable video screen. To get an immersive experience you need a headset.

The other option I'm hearing about - mostly for bandwidth reasons - is to create a virtual theater with a large screen and run regular video on that screen. So it feels like you are in a movie theatre, with a large screen or an IMAX-like widescreen, watching a movie. That could be a real threat to the theatrical release window. 

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JohnBarnes
JohnBarnes
1/14/2017 11:43:47 PM
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Platinum
Things which came and went several times before sticking
I'm thinking that VR might be one such thing; some things were invented, tried out commercially, fizzled, tried out again, fizzled again, and finally stuck in the modern age.

Among those were:

1) 3D movies

2) Videophones (now Skype)

3) Television

4) Photocopying

and probably 5) Low altitude networked mini-comsats for everywhere-cellular (think Iridium)


In every case they were introduced before there was a market, and the introducing firms failed to find one before running out of money. Just a hunch, but the vibe for VR feels very much like "rushing to the solution then looking for the problem" all over again.

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JohnBarnes
JohnBarnes
1/14/2017 11:37:07 PM
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Platinum
Re: Augmented Reality and Virtual Reality
dcawrey,

Exactly right, except I'd drop the "almost as though." People in general who are outside the industry seem to have one of three reactions to VR:

1)Hunh?

2) Oh, I guess it'll be like TV or movies, but better somehow. But I'm fine with what we've got. What I really want is something cheaper with an a la carte purchase system.

3) Maybe for games, or for educational software.

 

 

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dcawrey
dcawrey
1/14/2017 9:20:01 PM
User Rank
Platinum
Re: Augmented Reality and Virtual Reality
It seems almost as though content providers are more excited about VR than consumers are. The providers are looking for new ways to generate revenue given flat cable growth. Hopefully someday the average person will catch up with this technology, although I still think it is a ways off from happening. 

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afwriter
afwriter
1/13/2017 11:02:08 PM
User Rank
Platinum
VR/AR Sports
@Adi have you - or anyone else reading this - had a chance to experience any of these sports offerings in AR or VR? I am interested in hearing someone's first hand account of what it is like.

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afwriter
afwriter
1/13/2017 11:00:40 PM
User Rank
Platinum
Magic window
I haven't heard about the Magic Window approach. I am interested to learn more about that and if headsets will only be a brief pitstop in the VR journey.

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clrmoney
clrmoney
1/13/2017 10:27:04 AM
User Rank
Platinum
Augmented Reality and Virtual Reality
I'm interested in the augmented to see what they have to offer and as well as the virtual reality that's on the rise and they say they are projecting it to be 120 billion by 2020 and that's great for them.

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