Contributors   |   Messages   |   Polls   |   Resources   |  
Comments
Newest First | Oldest First | Threaded View
Adi
Adi
1/16/2017 8:15:41 AM
User Rank
Author
Re: VR/AR Sports
afwriter - yes, and it is fantastic. Depending on where the place the camera, it really feels like you are on the side of the field, right up where the action is. Unfortunately video quality suffers -- there is a lot of work needed to resolve resolution challenges for VR. The way it works, the visual quality is as if you zoomed into one corner of your screen without adding more pixels. 

50%
50%
Adi
Adi
1/16/2017 8:11:45 AM
User Rank
Author
Re: Magic window
afwriter - the magic window is similar to what you get on many hotel websites. It's like a regular photograph, but you can use the mouse to move your view around the room -- look left and right. The magic window is the same, but with video. It's not really immersive as such, more like a a navigable video screen. To get an immersive experience you need a headset.

The other option I'm hearing about - mostly for bandwidth reasons - is to create a virtual theater with a large screen and run regular video on that screen. So it feels like you are in a movie theatre, with a large screen or an IMAX-like widescreen, watching a movie. That could be a real threat to the theatrical release window. 

50%
50%
JohnBarnes
JohnBarnes
1/14/2017 11:43:47 PM
User Rank
Platinum
Things which came and went several times before sticking
I'm thinking that VR might be one such thing; some things were invented, tried out commercially, fizzled, tried out again, fizzled again, and finally stuck in the modern age.

Among those were:

1) 3D movies

2) Videophones (now Skype)

3) Television

4) Photocopying

and probably 5) Low altitude networked mini-comsats for everywhere-cellular (think Iridium)


In every case they were introduced before there was a market, and the introducing firms failed to find one before running out of money. Just a hunch, but the vibe for VR feels very much like "rushing to the solution then looking for the problem" all over again.

50%
50%
JohnBarnes
JohnBarnes
1/14/2017 11:37:07 PM
User Rank
Platinum
Re: Augmented Reality and Virtual Reality
dcawrey,

Exactly right, except I'd drop the "almost as though." People in general who are outside the industry seem to have one of three reactions to VR:

1)Hunh?

2) Oh, I guess it'll be like TV or movies, but better somehow. But I'm fine with what we've got. What I really want is something cheaper with an a la carte purchase system.

3) Maybe for games, or for educational software.

 

 

50%
50%
dcawrey
dcawrey
1/14/2017 9:20:01 PM
User Rank
Platinum
Re: Augmented Reality and Virtual Reality
It seems almost as though content providers are more excited about VR than consumers are. The providers are looking for new ways to generate revenue given flat cable growth. Hopefully someday the average person will catch up with this technology, although I still think it is a ways off from happening. 

50%
50%
afwriter
afwriter
1/13/2017 11:02:08 PM
User Rank
Platinum
VR/AR Sports
@Adi have you - or anyone else reading this - had a chance to experience any of these sports offerings in AR or VR? I am interested in hearing someone's first hand account of what it is like.

50%
50%
afwriter
afwriter
1/13/2017 11:00:40 PM
User Rank
Platinum
Magic window
I haven't heard about the Magic Window approach. I am interested to learn more about that and if headsets will only be a brief pitstop in the VR journey.

50%
50%
clrmoney
clrmoney
1/13/2017 10:27:04 AM
User Rank
Platinum
Augmented Reality and Virtual Reality
I'm interested in the augmented to see what they have to offer and as well as the virtual reality that's on the rise and they say they are projecting it to be 120 billion by 2020 and that's great for them.

50%
50%


Latest Articles
Italy's 5G auction could exceed a government target of raising €2.5 billion ($2.9 billion) after attracting interest from companies outside the mobile market.
The emerging-markets operator is focusing on the humdrum business of connectivity and keeping quiet about some of its ill-fated 'digitalization' efforts.
Three UK has picked Huawei over existing radio access network suppliers Nokia and Samsung to build its 5G network.
Vendor says that it's its biggest 5G deal to date.
Verizon skates where the puck is going by waiting for standards-based 5G devices to launch its mobile service in 2019.
On-the-Air Thursdays Digital Audio
Orange has been one of the leading proponents of SDN and NFV. In this Telco Transformation radio show, Orange's John Isch provides some perspective on his company's NFV/SDN journey.
Special Huawei Video
10/16/2017
Huawei Network Transformation Seminar
The adoption of virtualization technology and cloud architectures by telecom network operators is now well underway but there is still a long way to go before the transition to an era of Network Functions Cloudification (NFC) is complete.
Video
The Small Cell Forum's CEO Sue Monahan says that small cells will be crucial for indoor 5G coverage, but challenges around business models, siting ...
People, strategy, a strong technology roadmap and new business processes are the key underpinnings of Telstra's digital transformation, COO Robyn ...
Eric Bozich, vice president of products and marketing at CenturyLink, talks about the challenges and opportunities of integrating Level 3 into ...
Epsilon's Mark Daley, director of digital strategy and business development, talks about digital transformation from a wholesale service provider ...
Bill Walker, CenturyLink's director of network architecture, shares his insights on why training isn't enough for IT employees and traditional ...
All Videos
Telco Transformation
About Us     Contact Us     Help     Register     Twitter     Facebook     RSS
Copyright © 2024 Light Reading, part of Informa Tech,
a division of Informa PLC. All rights reserved. Privacy Policy | Cookie Policy | Terms of Use
in partnership with